CHN X Team BT (Mixed)
AOBUC 2024:
Division: Mixed
JPN X Kuru |
13 |
- |
6 |
CHN X Team BT |
|
|
Game play |
JPN X SubRosa |
6 |
- |
10 |
CHN X Team BT |
|
|
Game play |
Guam Mixed |
11 |
- |
12 |
CHN X Team BT |
|
|
Game play |
NZL X Full Sand |
8 |
- |
9 |
CHN X Team BT |
|
|
Game play |
Chinese Taipei Mixed |
10 |
- |
7 |
CHN X Team BT |
|
|
Game play |
Japan Mixed |
13 |
- |
5 |
CHN X Team BT |
|
|
Game play |
Australia Mixed |
9 |
- |
6 |
CHN X Team BT |
|
|
Game play |
CHN X Team BT |
13 |
- |
6 |
Malaysia Mixed |
Game 18 |
|
Game play |
CHN X Team BT |
10 |
- |
11 |
Guam Mixed |
Game 22 |
|
Game play |
JPN X oluolu |
11 |
- |
10 |
CHN X Team BT |
11th/12th |
|
Game play |
History:
Event type |
Games |
Wins |
Losses |
Win-% |
Goals for |
GF/game |
Goals against |
GA/game |
Goal diff |
beach | 10 | 4 | 6 | 40.0 % | 88 | 8.8 | 98 | 9.8 | -10 |
Total | 10 | 4 | 6 | 40.0 % | 88 | 8.8 | 98 | 9.8 | -10 |
Event |
Division |
Pos. |
Games |
Wins |
Losses |
Win-% |
Goals for |
GF/game |
Goals against |
GA/game |
Goal diff |
AOBUC 2024 | Mixed | 12 | 10 | 4 | 6 | 40.0% | 88 | 8.8 | 98 | 9.8 | -10 |
Spirit points received:
Given by |
Rules |
Fouls |
Fair. |
Attit. |
Comm. |
Total | Comments |
JPN X Kuru | 1 | 2 | 2 | 2 | 2 | 9 | For rule understanding some people thought there weren't enough space for pivot due to the marker being too close and |
JPN X SubRosa | 2 | 1 | 2 | 2 | 3 | 10 | Good Communication |
Guam Mixed | 2 | 1 | 2 | 2 | 2 | 9 | Fast count, alot of unnecssary body contact, lots of picks |
NZL X Full Sand | 2 | 2 | 2 | 2 | 2 | 10 | |
Chinese Taipei Mixed | 2 | 2 | 2 | 2 | 2 | 10 | |
Japan Mixed | 2 | 2 | 2 | 2 | 2 | 10 | nice communication when the call happened! Thank you! pls enjoy Japan! |
Australia Mixed | 2 | 1 | 2 | 3 | 2 | 10 | |
Malaysia Mixed | 2 | 2 | 2 | 2 | 2 | 10 | |
Guam Mixed | 2 | 2 | 2 | 1 | 2 | 9 | Will talk to spirit captain about 1 score for attitude and self-control. |
JPN X oluolu | 1 | 2 | 2 | 1 | 2 | 8 | You should wrar the uniforms right. Because shorts and shirts number was different and rolled up the shirt, it was difficult to recognize it . |
Spirit points given to the other teams:
Given for |
Rules |
Fouls |
Fair. |
Attit. |
Comm. |
Total | Comments |
JPN X Kuru | 2 | 2 | 2 | 2 | 2 | 10 | |
JPN X SubRosa | 2 | 2 | 2 | 2 | 2 | 10 | The whole game was really good and fun, but there is one thing we want to mention. There was a layout catch score, subrosa agreed we said it was in, but they still contested it. |
Guam Mixed | 2 | 2 | 2 | 3 | 2 | 11 | Body contact: some elbows on the uplines and throws. But very very positive attitude the whole games. Very nice and fun game! |
NZL X Full Sand | 2 | 2 | 2 | 2 | 3 | 11 | The whole game was so fun and intensive, really like the energy!! The communication is so good between the two teams, the calls were solved really fast because we have these good communications! |
Chinese Taipei Mixed | 2 | 1 | 2 | 2 | 2 | 9 | There are several foul calls on the field, and we called them, but there are no changes. But overall the game was quite intensive and fun! |
Japan Mixed | 2 | 2 | 2 | 2 | 2 | 10 | |
Australia Mixed | 2 | 2 | 2 | 2 | 2 | 10 | Really intensive and fun game! The communication is very nice before, through and after the game! But there are some body contact when catching even though the defender is behind the cutter, maybe can stop a little bit earlier to avoid the contact. |
Malaysia Mixed | 1 | 2 | 2 | 2 | 2 | 9 | Rules: the pick call wasn’t really reasonable because the defender was going to a different direction. Also one more thing, the drop call, they all agreed to our team’s perspective which was down, but still contested. |
Guam Mixed | 2 | 2 | 1 | 1 | 2 | 8 | Some weird calls on the field, like the disc space/fast count//marking fouls, and this game was really intensive so the calls were not really fair. Positive attitude: the sideline complained, even teammates on the field complained on each other. This all is quite different from the last game on the group stage. |
JPN X oluolu | 2 | 1 | 2 | 2 | 2 | 9 | There are lots of elbows, bodies, and arms when our players are running, should be avoided. |